This book provides step-by-step instruction on modern 3D graphics shader programming in C++ and OpenGL. Author V. Scott Gordon has written it for computer science undergraduate graphics programming ...
In this new edition, author V. Scott Gordon provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It has been designed in a four ...
The course is targeted at students with a wide range of backgrounds in Computer Graphics, ranging from students with no previous experience to students with undergraduate courses in Computer Graphics.